Unity Software, a prominent gaming technology company, announced a major restructuring plan on Monday, involving the termination of approximately 1,800 jobs, representing 25% of its total workforce. This decision comes amidst a series of strategic adjustments and leadership changes within the company. In a recent regulatory filing, Unity Software disclosed that the precise financial implications of this workforce reduction are yet to be determined, but significant costs are anticipated in the first quarter of 2024.
The layoff is a part of a comprehensive restructuring initiative, following a thorough assessment of the company’s product portfolio and financial health. Unity had previously hinted at potential actions, including discontinuation of certain product lines, workforce reduction, and minimizing office space. The company experienced turbulent times in the past year.
In May, Unity executed a smaller round of layoffs, affecting 600 employees, about 8% of its workforce, aiming to foster long-term, profitable growth. September saw a contentious pricing policy change, sparking widespread dissatisfaction among game developers. A group of developers openly criticized the move, underscoring its adverse impact on both small and large game development entities.
October marked a significant leadership transition, with John Riccitiello stepping down as Unity’s CEO and relinquishing his roles as chairman and board member. James Whitehurst, former Red Hat CEO, assumed the role of interim CEO, while Roelof Botha, a partner at Sequoia Capital and Unity’s lead independent director, took over as chairman of the board.
Despite the company’s stock experiencing a 40% rise over the year, it witnessed a nearly 50% drop between July and October. Unity’s third-quarter earnings report fell short of analysts’ expectations, and the company refrained from issuing quarterly guidance. In a shareholder letter, Unity acknowledged the mixed results, underscoring a commitment to improve performance.